Monday, 26 February 2018

Arte de la Guerre Tournament 2018 Alicante






For 2018 it was decided to try to hold four local ADLG tournaments in the Alicante/Murcia  region so players did not have to travel far to play the minimum number of tournaments needed to play to qualify for the ranking system. The first one was held in Alicante and it was voted to be an open tournament 200 point 15mm army and any list from the rulebook would be allowed. This I feel is the best option due to restriction in unit types that are allowed or armies, will mean less players. I've seen a tournament advertised this year for only the medieval period that has banned Heavy knights, foot knights and pikes! The ADGL rules have been going for a good number of years now and there is still no meta army that a player can win all the time with, and this is what makes the game appealing. Each type of unit has its strengths and also it weaknesses which I feel is well reflected in the points system and break point system.

Maybe to prove the point there were 14 players who took part in the tournament  and all took different armies that were varied in type and ages.

They were

1 -Rafa (Valdavia) - 263 Yuan Chinese
2- Javi (Aliatar)  - 128 Nikephorian Byzantine
3- Javi (Zak) lista - 225 Hundred years War English
4- Guillermo - 172 Normans
5 - Salva  - 72 Galatian
6- Jose Angel  - 40 Alexander The Great
7- Pepe - 79 Classical Indian
8- Phil - 222 Medieval Scots
9- Eduardo Mira  - 161 Christian Nubian
10- Iñaki  - 235 Borgundian Ordonnance
11- Jacques  - 9 Assyrian Empire and Sagonid
12- Vicente  - 258 Timurid
13- Josebi  - 181 Comunal Italian
14- Rafa Aullo lista - 227 Medieval German
15- Pau lista - 228 Medieval Spanish
16- Felix lista - 56 Numidian


I was looking forward to finally try my Scottish medieval army in a tournament, after much debating on whether to take Heavy spearmen or Mediocre pike I opted for pike. I took an Allied highlander corp but the Medium infantry with bow at 10 points are quite expensive, however they are necessary as the army is a little on the light side for light and mediums troops. so my army was as follows.



On the day of the Tournament in Alicante was also Carnival day, where people dress up in fancy dress all day and have a good time, with this in mind Toni the tournament organiser joked that there would be prize for anyone who dressed as the same as their Army. For a bit of a laugh I managed to borrow a kilt from one of my friends to wear on the day.


Actually this photo was from a few year ago when I played with my jacobite army(mostly now converted to my ADLG medieval army), but you get the idea .
 To save time on the actual day, the draw for the first game was done and released the day before. We were going to play four games lasting two hours fifteen minutes plus lunch so time was going to be tight, especially as the Spanish are pretty relaxed when it comes to their meal times.
 My first game was to be against Felix and his Numidians, This was going to be a toughie as their break point was 29 and it would be hard to pin them down with my slower moving pikes and knights. His army was as follows;


After playing quite a few games of ADLG over the last few years I've realised that the placing and knowledge of how terrain effects troops is a very important part of the game. Also your initial deployment can win or in my case lose you a game before you have started.






I was defending and Felix chose plain for the type of terrain. To make my flanks harder to turn, I threw for a coast and also a town. The dice gods were unhappy from the start of the day and I got neither, luckily I had a back up plan and opted for two plantations which I diced for my side of the table. Why plantations when you have a large amount of pikes and knights in your army, are you mad? you may ask. However like "Baldrick from Black Adder", I had a cunning plan and wanted hide my allied highlanders near the centre line of the table in ambush, this has a two fold purpose, to make my opposition think that the missing corp is on a flank attack and also if I did throw a one (which does happen on many occasions) then the opposing player would make my inactive allies become active unknowingly getting close to the ambush. With my left flank secure I knew I could advance confidently up to get grips with his main corp of fake legions.



Numidian Elephants were ready to try to make my pikemen flat as Scottish oatcakes (which are definitely not the same as my beloved Potteries oatcakes). So I dismounted my Knights and placed them in the line. As the Numidian approached they triggered my waiting Highlander with some scouting light horse. Know I know why the English adopted longbows and the Scots decided to use very long pointy sticks. The Highlanders let loose with their bows and couldn´t hit a thing. 



On my left flank my Highlanders fed up of not hitting anything, threw down their bows and drew their claymores and charged into  the gulley in front of them taking out the enemy light troops and securing the flank. The two main bodies advanced steadily until they clashed. Apart from a dismounted Heavy knight unit on the far left of my line which I didnt realise would rout on three cohesions and not four like ordinary foot knights, oh well another lesson learnt. All the rest of my units held their own against the charging Elephants and impetuous troops.




As usual when the real fighting gets going and there is limited time to finish the game, I was too busy trying to break the enemy to take anymore photos. After their initial charge the elephants were like pussy cats and were easy to finish off, routing down their line creating more chaos and damage. My Highlanders charged and finished off the attempted breakthrough on the end of my left line. It wasn't long before the fake legions lived up to their name and broke also causing routs and cohesions to the light infantry that were stuck behind them. Felix tried to break through the plantation on my right flank, but it was too little to late and I was able to pull some units to cover the threat due to my right flank only being threatened by a few pointy sticks thrown by the numerous light horse. On the last turn My Scots went into a "Mel Gibson" blood frenzy and by the end of my last turn I had broken the Numidians comfortably by around 33 points.



My win meant that my second game was against Guillermo and his Norman Army. This was a reversal of adversaries because in two Saga tournaments my Norman faction has fought against Guillermo´s Scots faction, spooky. Guillermo army was as follows;


I lost the initiative dice off again and Guillermo chose to attack and picked  plain terrain. Following my strategy I tried to get a coast to secure a flank, this time I succeeded and put it on my left flank. I failed to roll for a village so picked a plantation to set up my ambush. Guillermo picked a road and a field. There was a bit of discussion about can the road be placed with one side entering the coast. At a previous tournament I had been told it wasn't possible because the coast is not technically a table edge. However Toni the umpire and organiser of the tournament, believed that it was possible. To me this was no problem, there are plenty roads that lead to the coast where I live in Spain and  I sure it was the same in medieval times. I did my regular proverbial "balls up" when I tried to place my carefully crafted ambush in the plantation, only to have it pointed out to me that the plantation was in the centre part of the table and ambushes can only be placed on the flanks. However this wasn't to bad a problem as I first thought after making a quick plan B, as Moltke said "no battle plan survives the first contact with the enemy" my plan doesn't even survive the initial deployment.


Even though I had taken mounted Heavy Knights because they were impetuous and maybe harder to control, I had decided to dismount them in deployment even if there wasn't any smelly camels or elephants running around the battlefield. However due to the realisation that when dismounted they went down to three cohesions I went to my earlier plan of using them as a mobile reserve to protect the flanks or plug any gaps in the frontline. 


I placed my Highlanders on my left flank facing the cream of the Norman knights, hopefully they would be a deterrent for a flank attack. As usual when I throw for my allies on the first time , I get a 1, actually it has become so common for this to happen to me , I am genuinely surprised when I get two or more. However this time I wasn’t to bothered because it meant the Norman Knights might actually be reluctant in activating them and slow down Guillermo´s flank attack.



The Norman´s left flank was a little more successful, however I wasn't to worried as my impetuous Knights were on overwatch ready for any light troops to risk coming out of the fields into open terrain. 



As the main lines began to close, I thought it was time for some traditional Scottish refreshment, unfortunately I had trouble explaining in Spanish that it was made from, as funnily enough I havn't had the need to use the word viga (girder) before.


Guillermo tried to bring a javelin unit through the woods to threaten my pike block's left flank, they were actually stopped by a light infantry unit who were already disrupted but managed to block the advance until some longbowmen were able to support them and actually rout the Norman javelinmen. Running out of time the Norman  knights charged the allied Highlanders on the flank and were soon shot up and the few units that reached the Highlander line was soon dispatched and routed in the rough terrain. The Norman main line was smaller and weaker than my pike block and was soon destroyed as well, meanng that I had won the game. 

Winning my first two games was great and put me in second position. However this meant that the opposition was going to get tougher. Just as we got ready to leave the club for our  lunch I found out my friend Javi a very experienced player (he has won 10 ADLG tournaments and has come second or third around 8 times), so I knew the next game was going to be tough.


 Any fears that I might get strange looks going for lunch on a Saturday afternoon in Alicante city centre wearing a kilt were soon forgotten as I realised due to it being Carnival weekend there were many stranger sights such as Snow white and the seven dwarfs and Star wars stormtroopers walking around the town.

Bloody showoff, how I am supposed to compete with a flaming camel.
After an uncharacteristically quick Spanish lunch we returned to the club for our third game, as I said before I was playing Javi and his Nikephorian Byzantine, his army was as follows -







I was elected as the defender and placed a town on my right flank and impassable terrain in the centre of my deployment zone. This gave me two secure flanks, I placed my Highlanders an ambush in the town. Javi advanced his light infantry until he sprang my ambush.  In the next move, he managed to get one of his light infantry into the town and behind my Highlander corp. This small unit became a real pain in the backside during the game and was possibly my downfall.  



                                        My left flank began to get shot up by the horse and foot archers, which mean't I had a choice to try and hold or advance to try and get to grips with Javi's infantry.





Even though Javi´s light infantry in my town was sandwiched between my Highlander unit and a pikeman unit it was boostered by its general rallying it. Then against all odds the light infantry won again against my infantry routing it. Unfortunately this caused further suffering as both of my units in combat behind the routed unit also lose a cohesion point and are routed aswell. This basically destroyed my right flank and in the next turn my army was broken. As Javi pointed out afterwards, my four units of mounted heavy knights should have been more advanced instead of hanging back and not being involved.

My loss against meant I had a slim chance with my fourth game to get in the top 3 positions. For my fourth game I played against Eduardo and his Christian Nubian, which I was looking forward to because I have looked a few times in using this army in a tournament. Eduardo's army was composed of the following units although through translation I seem to be 10 points lighter than it should be;







Eduardo won the initiative and chose to defend in the desert to give his camels an advantage. This meant I took the unfamiliar role of he attacker. I was so unfamiliar I had placed a plantation in the middles of the table, still thinking I was defending. Therefore his Light and Meduim infantry had a nice piece of terrain to advance and hide in. To slightly off set my mistake I placed my Highlanders to advance and hold the plantation.



Unfortunately the game was quite a busy one with Eduardo´s cavalry and camelry attempting to get around both flanks and I was only able to take a couple of photos. Basically Eduardo didn´t have the units with strength to destroy my pike units and my pike units couldn´t really get to grips and destroy Eduardo´s medium infantry. Therefore the game ended in a draw with both of us losing 20 breakpoints each.

So after 4 games and about 10 hours playing time we had a result for the tournament.





Salva won the wooden spoon with his 72 Galatian Army.


Rafa with his 236 Yuan chinese came in third position




Iñaki came second with his 235 Borgundian Ordonnance.


                                                   Javi with his 128 Nikephorian Byzantine



A special shout out to another Javi (Zak) who as well as participating in the tournament also donated 10 units expertly painted by himself. If you are interested in having some figures painted this is his website  http://zakpainter.com/es.








After giving out the prizes it was on to the raffle (sorteo), there were enough prizes for everyone but I think everybody wanted to win Zak`s archers and knights. As wargamers all know randomness has funny way of actually becoming predictable, and the first name pulled out was Zak`s. Genorously Zak to another prize and not his own, I still didn´t win though.



It was an excellent and friendly tournament and I came fifth so not too bad. Many thanks for Toni in organising it even though he was not able to participate due to the even number of players. Can`t wait for the next one in Alcoy in April. Im still waitng for my fancy dress prize though!

 


Friday, 2 February 2018

Band of Brothers Campaign Part 2 Brecourt Manor


Below is an account of scenario we played just over two years ago, however due to work and so many wargaming projects on the go (plus I kept forgetting my password to get into my blog). I had only half finished my account of the game.  

In the Easter Holdays we were able to play  the long awaited second part of our Band of Brothers Campaign. I played the game twice, first wih Kev and then the next day after a few minor changes with Steuart. We used the fast playing and fun rules Bolt Action.

This scenario was a recreation of the Easy company assault on the German 105mm guns near Brecourt Manor, Normandy on the 6th of June 1944.   

I used the order of battle and scenario objectives from the excellent Jays Wargaming madness blog which you could find here http://jayswargamingmadness.blogspot.com.es/2014/09/bolt-action-scenario-brecourt-manor.html

Order of Battle - Germans

1 x Regular Officer (1st Lt. pistol) x 2 men (rifles)
1 x Regular Infantry Section (1 x SMG, 4 rifles)
1 x Regular Infantry Section (1 x SMG, 4 rifles)
1 x Regular Infantry Section (1 x SMG, 4 rifles)
2 x Regular MMG Teams
4 x Regular LefH 18 10.5cm Gun teams (4 x crew each, rifles)

Infantry Sections start the as reserves and only roll to enter the table after the first gun is blown up.

Order of Battle - Easy Company, US Airborne

1 x Veteran Officer (1st Lt Richard Winters, rifle) +2 men rifles)
1 x Veteran Medic
1 x Veteran Infantry Section (1 x SMG, 5 x Rifles)
1 x Veteran Infantry Section (1 x SMG, 5 x Rifles)
2 x Veteran LMG Teams



L

Easy company quietly moves into position on the other side of the hedgerow opposite the guns. 


The first squad charge out of the tree line and take the German artillery by surprise.





           The first artillery is pinned but not destroyed, the other squads begin their assault.



They begin to pin the first gun, whilst Winters moves on to take the second gun.


 The first gun is captured and the squad is preparing the charges to disable it. Winters  gives covering fire whilst another squad runs through the trench to attack the gun. Unfortunately the squad is pinned  by the  German machine gun post at the rear. 


The U.S Machine gun opens up to give covering fire, hitting the German Machine gun post, killing the loader.



Winters attacks the second gun with his HQ squad, unfortunately the gun team fight back and kill Lt Winter´s soldiers


In typical Dick Winters style he carries on and attacks the gun crew himself.

The squad at the corner of the trench, see Winters charge in and  recover their pins to help in support.



Hearing the firing, Germans reinforcements from the Manor arrive on the table 


1st Lt Winters captures and blows up the gun. 


The third gun is quickly taken out as well.



The rest of Easy company run across the top of the trench to try reach the fourth gun before the German reinforcements arrive. 


`
The remains of the first squad charge the final gun but are pinned before they can reach it.



The rest of Easy company in the open above the trenches are also beginning to take casualties and are becoming pinned.


The German gun crew begin to take casualties from the Paratroopers on top of the trench.



A Paratrooper machine gun support is charged and wiped out by a German squad.


Finally the 1st squad is able to charge and blow up the last gun and Easy company accomplish their mission


The Second German machine gun post gives covering fire to the remaining retreating Germans.



A birdseye view of the end of the game.