Everybody turned up on time and so we started the game. Myself and Miguel were the Zulus. The Zulus were split into 4 units of 100 figures representing the left horn and left Head and loins commanded by Miguel. I had control of the right horn and right head and loins. Jose, Javi and Kiefer controlled the British. Jose was Lt Chard, Javi was Lt Bromhead and Kiefer was Lt Ardendorf. There was roughly 70 British figures that they split up equally between the commands. Also there were "hero" figures such as Pvt Hook, Pvt Dunbar and Colour Sgt Bourne etc. Each British player took control of a sector of Rorke Drift to defend.
The intial setup, in the foreground are Miguel's left horn and on the the right the head and loins, just below the heights of the Oskarberg is my right horn (ooo-er missus).
The initial setup of the British looking from the kraal, there were quite a few troops in the centre attempting tp build the redoubt, but they soon scattered when the Zulu marksmen started firing. Each unit of the Zulus had to be activated and they had to go through 4 stages before charging from resting, standing, chanting , beating of shields and finally charging this was decided by a 1D6. That way it was harder for a Zulu player to be able to co-ordinate all of his units to charge at the same time. The problem was our Zulus were very reluctant to be activated (needing a four or more to be activated). This meant for the first hour of battle time there were no charges. Battle time was decided at the end of a completed turn, a D6 is thrown and for every number 5 minutes is moved on the clock.
Zulus of the right horn preparing to charge, above them the Zulus with rifles are firing down fron their vantage point. The firing rules were quite simple and easily remembered with no need for charts using a 1D20 for each figure firing.
The right horn as they neared the Mission started to take casualties from the deadly British rifle fire.
Next it was the turn of my right head and loins to charge the Hospital. I´m afraid there were not any other photos of this action. I think I was to busy trying to enter the building. Surgeon Major Reynolds removed the wounded into the compound with help from some reinforcements. But he didn't need to worry because my attack was repulsed and the hospital was not set alight. (Due to me forgetting that particular rule until the game had finished.)
Not long after sunrise the first Zulu attack came, which was a coordinated attack of both parts of the head and loins of the Zulu force. With no defence by the Hospitial the Zulus poured over the defences like a flood into the compound.
Miguel's Zulus received most of the deadly fire whilst my Zulus ran almost unhindered towards the storehouse.
Soon all of the British defences were surrounded, with Miguel's Zulus attacking the kraal which contained the seriously wounded that had been evacuated from the Hospital.
The attack was eventually beaten off with many British casualties meaning that even the outer perimeter barricade could not be defended and most of the British retreated to the redoubt.
Miguel´s Horn attacked again, Lt Bromhead fired from the redoubt with Lt Card giving support from the store house.
The Zulus were temporary kept back by the rifle fire but some had entered the Kraal again and attacked the last few survivors including Surgeon Major Reynolds.
The Zulus had finished of the last defenders in the Kraal and were now stabbing the helpless wounded lying on the ground. More Zulus jumped over the barricades and attacked the redoubt. Special note here for Commissary Dalton who had been supplying others with ammunition when they had ran out (A "20" on a D20 when firing.) At first he was outside the redoubt due to their being no room for him inside. However he managed to kill two Zulus even though he could only throw 1D6 to their 2D6 and was able to jump inside the redoubt for the final stand.
Sadly the last few soldiers in the redoubt including Lt Bromhead were slaughtered by the victorious Zulus. The Zulus now attacked the storehouse but the walls were too strong and the attack finished. It was around 6.00 a.m and the players thought it was good time to finish. (We could start smelling the barbeque.). But Jose who was playing Lt Chard wanted to carry on to the bitter end.