Battle of Rorke's Drift 2024
The battle of Rorke's drift has been a passion of mine for a number of years after seeing the film "Zulu" as a kid. Although I missed half the film the first time as my mum wanted to watch the bloody musical "Seven brides for seven brothers" which was on the other channel. However I have forgiven my mum a long time ago, as now I have probably watched it more times than any other film over the years. Every year I put on the game for my friends at my house (Actually this would be the third time I had played it this year.)
With moving to a different area of Spain in a few months (Anyone want to buy a house with its own self purpose wargaming room, I'm your man) this game would be a final farewell battle to some of my Spanish wargaming friends from Alicante, that have made me so welcome fifteen years ago.
Over the years I have played the game in 15mm but I've always wanted to do it in 28mm and when Warlord has a special offer on their Rorke's Drift set (Pre-Brexit) I took the plunge. So four years and over 520 painted Zulu and British figures on, I think I have reached the level that I had in 15mm.
Although the buildings are quite nice in the Warlord set, I feel they are a little small when placing figures in them. Therefore over the last year or so I have been using a "dungeon and dragons" style floor plan to show the layout and fight the combat inside. A picture of the floor plans from the last game can be seen below.
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The walls didn't take a lot of time, but adding the frames, floors and painting them all was the main task. |
The two buildings were finished and basic painted the night before. More detail and finishing off will be added before the next game.
So to the game itself, we had 3 Zulu players, Salva, Miguel and Toni. The British was split into three commands, Jose Angel was Lt Chard, Pedro was Lt Bromhead and Juan Marcos was Commissary Dalton.
Each British Player had a command divided equally with Hospital Patients, fit for duty soldiers and named soldiers that had performed bravely in the actual battle and had either earned a Victoria cross or some other distinction. All the Victoria cross winners were able to suffer 2 wounds before being killed and also classed as tough fighter so had a +1 in close combat.The Zulus were in their 4 regiments surrounding the mission with one regiment on each side. The regiments were in divided into groups of 12 figures that were assigned a section of the defences that they would attack that were each outlined by a line of sawdust on the table. Once one wave of Zulus had been killed and removed they were placed back in their starting positions, to be recycled for their next attack.
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| "Zulus to the South west Sir, thousands of em" |
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| Overhead view, thanks to Jose Angel's drone. |
To activate the Zulu regiments to charge they had to complete 4 stages, rest, stand, sing and the last, charge (Usuthu). To progress through the stages the Zulu players had to throw a dice to get a high number depending on the time of day. This mechanic of randomness was to ensure that the Zulu players could not attack all four sides at once, also it gave the British players an idea of which side the attack may be coming from next so they could have a chance to reinforce the threatened side.
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| Zulu Activation cards |
Also the Zulu players could place their commander, Prince Dabulamanzi kaMpande, with one of his regiments to give them a little encouragement (+1 on the activation roll) to charge the garrison.
Unfortunately for the British, instead of just a small attack so the Zulu Indunas could count their guns, the Zulus were singing on the North and South side of the garrison with the two larger regiments. Then with high dice rolls from Salva and Miguel, they both charged at the same time.
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| The first Zulu charge comes from both long sides |
The British have three chances of firing at the charging Zulus before they reach the defences. The chances of hitting improve as the Zulus pass each range marker.
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The British fire their last volley before the Zulus hit the defences and engage into hand to hand combat. |
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One of the weak points of the defences is the corner by the hospital although the British were able to fight the Zulus back, this time. |
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The British players need to finish the barricade, before the next wave of Zulus hit. Due to using a different system for time keeping. I decided that on every British turn for each British soldier assigned to make the barricade or redoubt, the player needed to roll 1D6 and then add up the score, I would take that away from the total needed to make a section of barricade. It seemed simple on paper, but all my maths ability seemed to leave me that day. So I decided to wing it and just tell the players when they had nearly built a section and then what they needed in their next turn to complete it, sorry lads.
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| Zulus enter the Kraal With no chance of joining his comrades the last redcoat is killed on the hospital roof. With all the Patients are already dead inside the Zulus decide not to set fire to the hospital because with the sun setting, the light of the fire would aid the defenders shooting ability (or they forgot to bring the matches). |
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| Juan Marcos, celebrating the win by getting into character with my new helmet, although his character Commissary Dalton was killed on the ramparts. |









































