Colt Action, American Civil War Army Lists
By Phil Hackney 2019
ackostokie@hotmail.co.uk
Introduction
For a game we were playing I had to write army lists
for the Union and Confederate and since I had converted some British Colonial
into British intervention figures I also wrote a few, "What
if" British Intervention units to ally the Confederates. This was
designed for 1000 points games in mind, although after our game I feel 1250 or
1500 points might have given players a few larger infantry units and a little
more choice.
Union Troops
1863
National
Characteristic
Artillery Support
Due to the Union troops using the new technology of the “Balloon Corps” and
their superiority of artillery and ammunition supply, when rolling for the
effects of a Preparatory bombardment instead of rolling one die, roll two die
and pick the best result. Also once per game, at the end of a turn place a
marker as in artillery observer’s rules pg83
REINFORCED INFANTRY FORCE
1 Captain or Major
4 Infantry Companiesplus:
Headquarters
0-1 Colonel or General0-1 Medical officer
Infantry
0-5 Infantry Companies0-1 Sharp Shooter Company
0-1 Sniper
Cavalry
0-2 Cavalry Companies
Artillery
0-2 Artillery + Foot Limber0-1 Horse Artillery + Horse Limber
UNION HEAD QUARTER UNITS
OFFICERS
Cost
|
Captain 35pts (Inexperienced),
50pts (Regular), 65pts (Veteran)
Major 60pts (Inexperienced),
75pts (Regular), 90pts (Veteran)
Colonel 95pts (Inexperienced),
110pts (Regular), 125pts (Veteran)
General
135pts (Inexperienced), 150pts (Regular), 165pts (Veteran)
|
Team
|
1 Officer and up to 2 further men
|
Weapon
|
Revolver,
sword
|
Options
|
The Officer may be accompanied by
up to 2 men a a cost of +7pts (Inexperienced), +10pts (Regular), +13pts
(Veteran) with rifled musket.
If unit is mounted +5pts extra
per figure
|
MEDIC
Cost
|
23pts
(Regular), 30pts Veteran
|
Team
|
1 Medical Officer and up to 2
further men
|
Weapon
|
None
|
Options
|
The Medic may be accompanied by
up to 2 men as orderlies at a cost of +10pts, (Regular), +13pts per
man(Veteran)
If unit is mounted +5pts extra per
figure
|
UNION INFANTRY COMPANIES
Union Regular
Infantry Company
Cost
|
Regular
Infantry 80pts
|
Team
|
1 Lt with revolver, sword and 7
men
|
Weapon
|
Rifled
Muskets
|
Options
|
Add up to 5 additional men with
Rifled Muskets +10pts (Regular).
Up to 1 man can be standard
bearer +10pts
Up to 1 man can be a musician
+5pts
The entire company can be given
Smoothbore musket -2pts
|
Union Veteran Infantry Company
Cost
|
Veteran
Infantry 65pts
|
Team
|
1 Lt with revolver, sword and 4
men
|
Weapon
|
Rifled
Muskets
|
Options
|
Add up to 9 additional men with
Rifled Muskets +13pts (Veteran).
Up to 1 man can be standard
bearer +10pts
Up to 1 man can be a musician
+5pts
The entire company can be made
Tough Fighter +2 each figure
|
Union Inexperienced Infantry Company
Cost
|
Inexperienced
Infantry 70pts
|
Team
|
1 Lt with revolver, sword and 9
men
|
Weapon
|
Rifled
Muskets
|
Options
|
Add up to 6 additional men with
Rifled Muskets +7pts (Inexperienced).
Up to 1 man can be standard
bearer +10pts
Up to 1 man can be a musician
+5pts
The entire company can be Green
+1pt each figure
The entire company can be
shirkers -2pt each figure
|
UNION SNIPER
Cost
|
50pts
(Regular) , 65pts (Veteran)
|
Team
|
2 man
|
Weapon
|
Whitworth
Rifle
|
Special
Rules
|
+15pts Telescopic sights
Team Weapon
Sniper Rules
|
UNION SHARP SHOOTER COMPANY
Cost
|
Veteran
Infantry 75pts
|
Team
|
1 Lt
and 4 men
|
Weapon
|
Sharps
Rifle
|
Options
|
Add up to 9 additional men with
Rifled Muskets +15pts (Regular).
Up to 1 man can be a musician
+5pts
|
UNION CAVALRY
COMPANIES
Union Regular
Cavalry Company
Cost
|
Regular
Cavalry 136pts
|
Team
|
1 Lt
and 7 men
|
Weapon
|
Breach loading Carbine, Pistol,
Sabre
|
Options
|
Add up to 5 additional men with
Breech loading Carbine, Pistol, Sabre +17pts (Regular).
Up to 1 man can be standard
bearer +10pts.
Up to 1 man can be a musician
+5pts.
The entire company can be given
Rifled Muskets -2pts each figure.
The entire company can be given
Repeating Rifles +3pts each figure.
|
Union Veteran Cavalry Company
Cost
|
Veteran
Cavalry 100pts
|
Team
|
1 Lt
and 4 men
|
Weapon
|
Breach loading Carbine, Pistol,
Sabre
|
Options
|
Add up to 9 additional men with
Breech loading Carbine, Pistol, Sabre +20pts (Veteran).
Up to 1 man can be standard
bearer +10pts.
Up to 1 man can be a musician
+5pts.
The entire company can be
given Rifled Muskets -2pts each.
The entire company can be given
Repeating Rifles +3pts each .
|
Union Inexperienced Cavalry Company
Cost
|
Inexperienced
Cavalry 140pts
|
Team
|
1 Lt
and 9 men
|
Weapon
|
Breach loading Carbine, Pistol,
Sabre.
|
Options
|
Add up to 6 additional men with
Rifled Muskets +14pts (Inexperienced).
Up to 1 man can be standard
bearer +10pts.
Up to 1 man can be a musician
+5pts.
The entire company can be
given Rifled Muskets -2pts each.
The entire company can be given
Repeating Rifles +3pts each.
The entire company can be Green
+1pt each.
The entire company can be
shirkers -2pt each.
|
Union 6pdr
Smoothbore
Cost
|
50pts
(Regular) 65pts (Veteran)
|
Team
|
4 men
|
Weapon
|
1 Light
gun
|
Special
Rules
|
Team weapon.
Fixed.
Shot P1, Cannister3D6 Shell, Case
(HE 1).
|
Union 12pdr
Napoleón
Cost
|
60pts
(Regular) 75pts (Veteran)
|
Team
|
4 men
|
Weapon
|
1
Medium gun
|
Special
Rules
|
Team weapon.
Fixed.
Shot P2, Shell, Case, Cannister
6D6 (HE 2).
|
Cost
|
65pts
(Regular) 80pts (Veteran)
|
Team
|
4 men
|
Weapon
|
1
Medium gun
|
Special
Rules
|
Team weapon
Fixed
Shell, Case, Canister 6d6 (HE 2)
|
Union 3in
Rifle Ordnance
Cost
|
65pts
(Regular) 80pts (Veteran)
|
Team
|
4 men
|
Weapon
|
1
Medium gun
|
Special
Rules
|
Team weapon.
Fixed.
Bolt P3, Shell, Canister 4d6 (HE
2).
No penalty for firing long range.
|
Union 10pdr
Parrot
Cost
|
65pts
(Regular) 80pts (Veteran)
|
Team
|
4 men
|
Weapon
|
1
Medium gun
|
Special
Rules
|
Team weapon.
Fixed.
Bolt P3, Shell, Case,
Cannister4d6 (HE 2).
No penalty for firing long range.
Unreliable (throw 2D6 before
shooting if double 1 then the gun is destroyed and gun and crew are removed) .
|
UNION LIMBERS
Union Foot
Limber
Cost
|
30pts
(Regular) 40pts (Veteran)
|
Damage
Value
|
6+
|
Weapon
|
None
|
Tow
|
Light
or medium gun.
|
Union Horse
Limber
Cost
|
40pts
(Regular) 50pts (Veteran)
|
Damage
Value
|
6+
|
Weapon
|
None
|
Tow
|
Light
or medium gun
|
CONFEDERATE
INFANTRY FORCE 1863
NATIONAL CHARACTERISTIC
Rebel Yell . Any order given to
make a charge is automatically passed. If the enemy unit being charged is
inexperienced or regular then they cannot react to the charge by shooting at
them. If the enemy unit being charged is inexperienced then the charged unit
halves their combat dice.
REINFORCED
INFANTRY FORCE
1 Captain or Major
4 Infantry Companies
plus:
Headquarters
0-1 Colonel or General
0-1 Medical officer
Infantry
0-5 Infantry Companies
0-1 Sharp Shooter Company0-1 Sniper
Cavalry
0-2 Cavalry Companies
Artillery
0-2 Artillery + Foot Limber
0-1 Horse Artillery + Horse Limber
Confederate Head Quarter Units
CONFEDERATE
OFFICER
Cost
|
Captain 35pts (Inexperienced), 50pts
(Regular), 65pts (Veteran)
Major 60pts (Inexperienced), 75pts (Regular),
90pts (Veteran)
Colonel 95pts (Inexperienced), 110pts
(Regular), 125pts (Veteran)
General 135pts (Inexperienced),
150pts (Regular), 165pts (Veteran)
|
Team
|
1 Officer and up to 2 further men
|
Weapon
|
Revolver, swords
|
Options
|
The Officer may be accompanied by up to
2 men a a cost of +7pts (Inexperienced), +10pts (Regular), +13pts (Veteran)
with rifled muskets.
If unit is mounted +5pts per figure
|
CONFEDERATE MEDIC
Cost
|
23pts (Regular), 30pts Veteran
|
Team
|
1 Medical Officer and up to 2 further men
|
Weapon
|
None
|
Options
|
The Medic may be accompanied by up to 2 men
as orderlies at a cost of +10pts, (Regular), +13pts per
man(Veteran) .
If unit is mounted +5pts per figure.
|
CONDERERATE INFANTRY
COMPANIES
Confederate
Regular Infantry Company
Cost
|
Regular Infantry 80pts
|
Team
|
1 Lt with revolver,sword and 7 men
|
Weapon
|
Rifled Muskets
|
Options
|
Add up to 5 additional men with Rifled
Muskets +10pts (Regular).
Up to 1 man can be standard bearer
+10pts.
Up to 1 man can be a musician +5pts.
The entire company can be given Smoothbore
musket -2pts each.
|
Confederate
Veteran Infantry Company
Cost
|
Veteran Infantry 65pts
|
Team
|
1 Lt with revolver,sword and 4 men
|
Weapon
|
Rifled Muskets
|
Options
|
Add up to 9 additional men with Rifled
Muskets +13pts (Veteran).
Up to 1 man can be standard bearer
+10pts.
Up to 1 man can be a musician +5pts.
Entire company can be made Tough Fighter +2
each.
|
Confederate
Inexperienced Infantry Company
Cost
|
Inexperienced Veteran Infantry
70pts
|
Team
|
1 Lt with revolver, sword and 9 men
|
Weapon
|
Rifled Muskets
|
Options
|
Add up to 6 additional men with Rifled
Muskets +7pts (Inexperienced).
Up to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
The entire company can be Green +1pt each.
The entire company can be shirkers -2pt each.
|
CONFEDERATE
SNIPER
Cost
|
50pts (Regular) , 65pts
(Veteran)
|
Team
|
2 man
|
Weapon
|
Whitworth Rifle
|
Special Rules
|
+15pts Telescopic sights.
Team Weapon.
Sniper Rules.
|
CONFEDERATE SHARP SHOOTER COMPANY
Cost
|
Veteran Infantry 75pts
|
Team
|
1 Lt and 4 men
|
Weapon
|
Sharps Rifle
|
Options
|
Add up to 5 additional men with Sharps
Rifle +15pts (Regular).
Up to 1 man can be a musician +5pts.
|
CONFEDERATE
CAVALRY COMPANIES
Confederate Regular Cavalry Company
Cost
|
Regular Cavalry 120pts
|
Team
|
1 Lt and 7 men
|
Weapon
|
Rifled Carbine, Revolver
|
Options
|
Add up to 5 additional men with Rifled Carbines,
Pistol +15pts (Regular).
Up to 1 man can be standard bearer
+10pts.
Up to 1 man can be a musician +5pts.
The entire company can be given Shotguns
+2pts each.
The entire company can be given Rifled muskets -2pts each. |
Confederate Veteran Cavalry Company
Cost
|
Veteran Cavalry 90pts
|
Team
|
1 Lt and 4 men
|
Weapon
|
Rifled Carbine, Revolver
|
Options
|
Add up to 9 additional men with Rifled Carbine, Pistol, Sabre +18pts (Veteran).
Up to 1 man can be standard bearer
+10pts.
Up to 1 man can be a musician +5pts.
The entire company can be given Shotguns +2pts
each.
The entire company can be given Rifled muskets -2pts each. |
Confederate Inexperienced Cavalry Company
Cost
|
Inexperienced Cavalry 120pts
|
Team
|
1 Lt and 9 men
|
Weapon
|
Rifled Carbine, Revolver
|
Options
|
Add up to 6 additional men with Rifled Carbine +12pts (Inexperienced).
Up to 1 man can be standard bearer
+10pts
Up to 1 man can be a musician +5pts
The entire company can be given Rifled
Muskets -2pts each
The entire company can be given Shotguns
+2pts each
|
ARTILLERY UNITS
Confederate 6pdr Smoothbore
Cost
|
50pts (Regular) 65pts
(Veteran)
|
Team
|
4 men
|
Weapon
|
1 Light gun
|
Special Rules
|
Team weapon
Fixed
Shot P1, Cannister3D6 Shell, Case (HE 1)
|
Confederate 12pdr Napoleón
Cost
|
60pts (Regular) 75pts
(Veteran)
|
Team
|
4 men
|
Weapon
|
1 Medium gun
|
Special Rules
|
Team weapon
Fixed
Shot P2, Shell, Case, Canister 6D6 (HE 2)
|
Confederate 12pdr Howitzer
Cost
|
65pts (Regular) 80pts
(Veteran)
|
Team
|
4 men
|
Weapon
|
1 Medium gun
|
Special Rules
|
Team weapon
Fixed
Shell, Case, Canister 6d6 (HE 2)
|
Confederate 3in Rifle Ordnance
Cost
|
65pts (Regular) 80pts
(Veteran)
|
Team
|
4 men
|
Weapon
|
1 Medium gun
|
Special Rules
|
Team weapon
Fixed
Bolt P3, Shell, Cannister 4d6 (HE 2)
No penalty for firing long range
|
Confederate 10pdr Parrot
Cost
|
65pts (Regular) 80pts
(Veteran)
|
Team
|
4 men
|
Weapon
|
1 Medium gun
|
Special Rules
|
Team weapon
Fixed
Bolt P3, Shell, Case, Cannister4d6 (HE 2)
No penalty for firing long range
Unreliable (throw 2D6 before shooting if
double 1 then the gun is destroyed and gun and crew are removed)
|
CONFEDERATE
LIMBERS
Confederate Foot Limber
Cost
|
30pts (Regular) 40pts
(Veteran)
|
Damage Value
|
6+
|
Weapon
|
None
|
Tow
|
Light or medium gun
|
Confederate Horse Limber
Cost
|
40pts (Regular) 50pts
(Veteran)
|
Damage Value
|
6+
|
Weapon
|
None
|
Tow
|
Light or medium gun
|
BRITISH INTERVENTION FORCE
NATIONAL CHARACTERISTIC
Thin Red Line (Stubborn) Stubborn
troops don’t give in easily! If forced to take morale check, they ignore
negative morale modifiers from pin markers.
BRITISH INFANTRY
COMPANIES
British Regular
Infantry Company
Cost
|
Regular
Infantry 80pts
|
Team
|
1 Lt with revolver, sword and 7
men
|
Weapon
|
Rifled
Muskets
|
Options
|
Add up to 5 additional men with
Rifled Muskets +10pts (Regular).
Up to 1 man can be standard
bearer +10pt.s
Up to 1 man can be a musician
+5pts.
The entire company can be given
Smoothbore musket -2pts each.
|
British Veteran
Infantry Company
Cost
|
Veteran
Infantry 65pts
|
Team
|
1 Lt with revolver, sword
and 4 men
|
Weapon
|
Rifled
Muskets
|
Options
|
Add up to 9 additional men with
Rifled Muskets +13pts (Veteran).
Up to 1 man can be standard
bearer +10pts
Up to 1 man can be a musician
+5pts
Entire company can be made Tough
Fighter +2 each
|
British Guard Infantry
Company
Cost
|
Regular
Infantry 120pts
|
Team
|
1 Lt with revolver, sword and 7
men
|
Weapon
|
Rifled
Muskets
|
Options
|
Add up to 5 additional men with
Rifled Muskets +15pts (Veteran).
Up to 1 man can be standard
bearer +10pts.
Up to 1 man can be a musician
+5pts.
Entire unit may have Breech
loader rifles +2pts each.
Tough fighters and Up and at ‘em’.
|
Canadian Militia
Infantry Company
Cost
|
Inexperienced
Veteran Infantry 70pts
|
Team
|
1 Lt with revolver, sword and 9
men
|
Weapon
|
Rifled
Muskets
|
Options
|
Add up to 6 additional men with
Rifled Muskets +7pts (Inexperienced).
Up to 1 man can be standard
bearer +10pts.
Up to 1 man can be a musician
+5pts.
The entire company can be Green
+1pt each.
The entire company can be
shirkers -2pt each.
|
As and when we play more scenarios I will publish more
Army lists for other years and different theatres of the war. The next article
is a report of the game we played before the figures I had converted and
painted were shipped back to Blighty from Spain .
Genius! Reorganising my collection tonight!
ReplyDeleteMike B
Firestorm Games, Cardiff