Monday 2 September 2019

Colt Action Army Lists


Colt Action, American Civil War Army Lists


By Phil Hackney 2019  ackostokie@hotmail.co.uk
  



Introduction 


For a game we were playing I had to write army lists for the Union and Confederate and since I had converted some British Colonial into British intervention figures I also wrote a few,  "What if"  British Intervention units to ally the Confederates. This was designed for 1000 points games in mind, although after our game I feel 1250 or 1500 points might have given players a few larger infantry units and a little more choice.


Union Troops 1863

 National Characteristic

Artillery Support 


Due to the Union troops using the new technology of the “Balloon Corps” and their superiority of artillery and ammunition supply, when rolling for the effects of a Preparatory bombardment instead of rolling one die, roll two die and pick the best result. Also once per game, at the end of a turn place a marker as in artillery observer’s rules pg83

 REINFORCED INFANTRY FORCE


1 Captain or Major
4 Infantry Companies

 plus:

Headquarters
0-1 Colonel or General
0-1 Medical officer

 Infantry
0-5 Infantry Companies
0-1 Sharp Shooter Company
0-1 Sniper

 Cavalry
0-2 Cavalry Companies

 Artillery
0-2 Artillery + Foot Limber
0-1 Horse Artillery + Horse Limber

UNION HEAD QUARTER UNITS


 OFFICERS

Cost
Captain 35pts (Inexperienced), 50pts (Regular), 65pts (Veteran)
Major 60pts (Inexperienced), 75pts (Regular), 90pts (Veteran)
Colonel 95pts (Inexperienced), 110pts (Regular), 125pts (Veteran)
General 135pts (Inexperienced), 150pts (Regular), 165pts (Veteran)
Team
1 Officer and up to 2 further men
Weapon
Revolver, sword
Options
The Officer may be accompanied by up to  2 men a a cost of +7pts (Inexperienced), +10pts (Regular), +13pts (Veteran) with rifled musket.
If unit is mounted +5pts extra per figure

 MEDIC

Cost
23pts (Regular), 30pts Veteran
Team
1 Medical Officer and up to 2 further men
Weapon
None
Options
The Medic may be accompanied by up to 2 men as orderlies at a  cost of +10pts, (Regular), +13pts per man(Veteran)
If unit is mounted +5pts extra per figure

  


 UNION INFANTRY COMPANIES

Union Regular Infantry Company

Cost
Regular Infantry 80pts
Team
1 Lt with revolver, sword and 7 men
Weapon
Rifled Muskets
Options
Add up to 5 additional men with Rifled Muskets +10pts (Regular).
Up  to 1 man can be standard bearer +10pts
Up to 1 man can be a musician +5pts
The entire company can be given Smoothbore musket -2pts 


Union Veteran Infantry Company

Cost
Veteran Infantry 65pts
Team
1 Lt with revolver, sword and 4 men
Weapon
Rifled Muskets
Options
Add up to 9 additional men with Rifled Muskets +13pts (Veteran).
Up  to 1 man can be standard bearer +10pts
Up to 1 man can be a musician +5pts
The entire company can be made Tough Fighter +2 each figure
 

Union Inexperienced Infantry Company

Cost
Inexperienced  Infantry 70pts
Team
1 Lt with revolver, sword and 9 men
Weapon
Rifled Muskets
Options
Add up to 6 additional men with Rifled Muskets +7pts (Inexperienced).
Up  to 1 man can be standard bearer +10pts
Up to 1 man can be a musician +5pts
The entire company can be Green +1pt each figure
The entire company can be shirkers -2pt each figure



UNION SNIPER

Cost
50pts (Regular) , 65pts  (Veteran)
Team
2 man
Weapon
Whitworth Rifle
Special Rules
+15pts Telescopic sights
Team Weapon
Sniper Rules

UNION  SHARP SHOOTER COMPANY

Cost
Veteran Infantry 75pts
Team
1 Lt and 4 men
Weapon
Sharps Rifle
Options
Add up to 9 additional men with Rifled Muskets +15pts (Regular).
Up to 1 man can be a musician +5pts



 UNION CAVALRY COMPANIES

Union Regular Cavalry Company

Cost
Regular Cavalry 136pts
Team
1 Lt and 7 men
Weapon
Breach loading Carbine, Pistol, Sabre
Options
Add up to 5 additional men with Breech loading Carbine, Pistol, Sabre   +17pts (Regular).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
The entire company can be given Rifled Muskets -2pts each figure.
The entire company can be given Repeating Rifles +3pts each figure.


Union Veteran Cavalry Company

Cost
Veteran Cavalry 100pts
Team
1 Lt and 4 men
Weapon
Breach loading Carbine, Pistol, Sabre
Options
Add up to 9 additional men with Breech loading Carbine, Pistol, Sabre   +20pts (Veteran).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
 The entire company can be given Rifled Muskets -2pts each.
The entire company can be given Repeating Rifles +3pts each  .

  
Union Inexperienced Cavalry Company

Cost
Inexperienced Cavalry 140pts
Team
1 Lt and 9 men
Weapon
Breach loading Carbine, Pistol, Sabre.
Options
Add up to 6 additional men with Rifled Muskets  +14pts (Inexperienced).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
 The entire company can be given Rifled Muskets -2pts each.
The entire company can be given Repeating Rifles +3pts each.
The entire company can be Green +1pt each.
The entire company can be shirkers -2pt each.




 UNION ARTILLERY UNITS


Union 6pdr Smoothbore

Cost
 50pts (Regular) 65pts (Veteran)
Team
4 men
Weapon
1 Light gun
Special Rules
Team weapon.
Fixed.
Shot P1, Cannister3D6 Shell, Case (HE 1).

Union 12pdr Napoleón

Cost
 60pts (Regular) 75pts (Veteran)
Team
4 men
Weapon
1 Medium gun
Special Rules
Team weapon.
Fixed.
Shot P2, Shell, Case, Cannister 6D6 (HE 2).
  
Union  12pdr Howitzer

Cost
 65pts (Regular) 80pts (Veteran)
Team
4 men
Weapon
1 Medium gun
Special Rules
Team weapon
Fixed
Shell, Case, Canister 6d6 (HE 2)

Union 3in Rifle Ordnance

Cost
 65pts (Regular) 80pts (Veteran)
Team
4 men
Weapon
1 Medium gun
Special Rules
Team weapon.
Fixed.
Bolt P3, Shell, Canister 4d6 (HE 2).
No penalty for firing long range.

Union 10pdr Parrot

Cost
 65pts (Regular) 80pts (Veteran)
Team
4 men
Weapon
1 Medium gun
Special Rules
Team weapon.
Fixed.
Bolt P3, Shell, Case, Cannister4d6 (HE 2).
No penalty for firing long range.
Unreliable (throw 2D6 before shooting if double 1 then the gun is destroyed and gun and crew are removed) .

UNION LIMBERS

Union Foot Limber

Cost
 30pts (Regular) 40pts (Veteran)
Damage Value
6+
Weapon
None
Tow
Light or medium gun.

Union Horse Limber

Cost
 40pts (Regular) 50pts (Veteran)
Damage Value
6+
Weapon
None
Tow
Light or medium gun
  

CONFEDERATE  INFANTRY FORCE 1863

NATIONAL CHARACTERISTIC

Rebel Yell .  Any order given to make a charge is automatically passed. If the enemy unit being charged is inexperienced or regular then they cannot react to the charge by shooting at them. If the enemy unit being charged is inexperienced then the charged unit halves their combat dice.

REINFORCED INFANTRY FORCE

1 Captain or Major
4 Infantry Companies

plus:

Headquarters

0-1 Colonel or General
0-1 Medical officer

Infantry

0-5 Infantry Companies
0-1 Sharp Shooter Company
0-1 Sniper

Cavalry

0-2 Cavalry Companies

Artillery

0-2 Artillery + Foot Limber
0-1 Horse Artillery + Horse Limber

Confederate Head Quarter Units



CONFEDERATE OFFICER

Cost
Captain 35pts (Inexperienced), 50pts (Regular), 65pts (Veteran)
Major 60pts (Inexperienced), 75pts (Regular), 90pts (Veteran)
Colonel 95pts (Inexperienced), 110pts (Regular), 125pts (Veteran)
General 135pts (Inexperienced), 150pts (Regular), 165pts (Veteran)
Team
1 Officer and up to 2 further men
Weapon
Revolver, swords
Options
The Officer may be accompanied by up to  2 men a a cost of +7pts (Inexperienced), +10pts (Regular), +13pts (Veteran) with rifled muskets.
If unit is mounted +5pts per figure

CONFEDERATE MEDIC

Cost
23pts (Regular), 30pts Veteran
Team
1 Medical Officer and up to 2 further men
Weapon
None
Options
The Medic may be accompanied by up to 2 men as orderlies at a  cost of +10pts,  (Regular), +13pts per man(Veteran) .
If unit is mounted +5pts per figure.

 CONDERERATE INFANTRY COMPANIES

Confederate Regular Infantry Company

Cost
Regular Infantry 80pts
Team
1 Lt with revolver,sword and 7 men
Weapon
Rifled Muskets
Options
Add up to 5 additional men with Rifled Muskets  +10pts (Regular).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
The entire company can be given Smoothbore musket -2pts each.



Confederate Veteran Infantry Company

Cost
Veteran Infantry 65pts
Team
1 Lt with revolver,sword and 4 men
Weapon
Rifled Muskets
Options
Add up to 9 additional men with Rifled Muskets  +13pts (Veteran).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
Entire company can be made Tough Fighter +2 each.


Confederate Inexperienced Infantry Company

Cost
Inexperienced Veteran Infantry 70pts
Team
1 Lt with revolver, sword and 9 men
Weapon
Rifled Muskets
Options
Add up to 6 additional men with Rifled Muskets +7pts (Inexperienced).
Up to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
The entire company can be Green +1pt each.
The entire company can be shirkers -2pt each.


CONFEDERATE SNIPER

Cost
50pts (Regular) , 65pts  (Veteran)
Team
2 man
Weapon
Whitworth Rifle
Special Rules
+15pts Telescopic sights.
Team Weapon.
Sniper Rules.

CONFEDERATE SHARP SHOOTER COMPANY

Cost
Veteran Infantry 75pts
Team
1 Lt and 4 men
Weapon
Sharps Rifle
Options
Add up to 5 additional men with Sharps Rifle  +15pts (Regular).
Up to 1 man can be a musician +5pts.



CONFEDERATE CAVALRY COMPANIES



Confederate Regular Cavalry Company

Cost
Regular Cavalry 120pts
Team
1 Lt and 7 men
Weapon
Rifled Carbine, Revolver
Options
Add up to 5 additional men with Rifled Carbines, Pistol   +15pts (Regular).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
The entire company can be given Shotguns +2pts each.
The entire company can be given Rifled muskets -2pts each.


Confederate Veteran Cavalry Company

Cost
Veteran Cavalry 90pts
Team
1 Lt and 4 men
Weapon
Rifled Carbine, Revolver
Options
Add up to 9 additional men with Rifled Carbine, Pistol, Sabre   +18pts (Veteran).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
The entire company can be given Shotguns +2pts each.
The entire company can be given Rifled muskets -2pts each.


Confederate Inexperienced Cavalry Company

Cost
Inexperienced Cavalry 120pts
Team
1 Lt and 9 men
Weapon
Rifled Carbine, Revolver
Options
Add up to 6 additional men with Rifled Carbine  +12pts (Inexperienced).
Up  to 1 man can be standard bearer +10pts
Up to 1 man can be a musician +5pts
 The entire company can be given Rifled Muskets -2pts each
The entire company can be given Shotguns +2pts each



ARTILLERY UNITS

Confederate 6pdr Smoothbore

Cost
 50pts (Regular) 65pts (Veteran)
Team
4 men
Weapon
1 Light gun
Special Rules
Team weapon
Fixed
Shot P1, Cannister3D6 Shell, Case (HE 1)

Confederate 12pdr Napoleón

Cost
 60pts (Regular) 75pts (Veteran)
Team
4 men
Weapon
1 Medium gun
Special Rules
Team weapon
Fixed
Shot P2, Shell, Case, Canister 6D6 (HE 2)

Confederate 12pdr Howitzer

Cost
 65pts (Regular) 80pts (Veteran)
Team
4 men
Weapon
1 Medium gun
Special Rules
Team weapon
Fixed
Shell, Case, Canister 6d6 (HE 2)

Confederate 3in Rifle Ordnance

Cost
 65pts (Regular) 80pts (Veteran)
Team
4 men
Weapon
1 Medium gun
Special Rules
Team weapon
Fixed
Bolt P3, Shell, Cannister 4d6 (HE 2)
No penalty for firing long range

Confederate 10pdr Parrot

Cost
 65pts (Regular) 80pts (Veteran)
Team
4 men
Weapon
1 Medium gun
Special Rules
Team weapon
Fixed
Bolt P3, Shell, Case, Cannister4d6 (HE 2)
No penalty for firing long range
Unreliable (throw 2D6 before shooting if double 1 then the gun is destroyed and gun and crew are removed)

CONFEDERATE LIMBERS

Confederate Foot Limber

Cost
 30pts (Regular) 40pts (Veteran)
Damage Value
6+
Weapon
None
Tow
Light or medium gun

Confederate Horse Limber

Cost
 40pts (Regular) 50pts (Veteran)
Damage Value
6+
Weapon
None
Tow
Light or medium gun



BRITISH INTERVENTION FORCE


NATIONAL CHARACTERISTIC

Thin Red Line (Stubborn) Stubborn troops don’t give in easily! If forced to take morale check, they ignore negative morale modifiers from pin markers.


BRITISH INFANTRY COMPANIES

British Regular Infantry Company

Cost
Regular Infantry 80pts
Team
1 Lt with revolver, sword and 7 men
Weapon
Rifled Muskets
Options
Add up to 5 additional men with Rifled Muskets +10pts (Regular).
Up  to 1 man can be standard bearer +10pt.s
Up to 1 man can be a musician +5pts.
The entire company can be given Smoothbore musket -2pts each.

British Veteran Infantry Company

Cost
Veteran Infantry 65pts
Team
1 Lt with revolver, sword  and 4 men
Weapon
Rifled Muskets
Options
Add up to 9 additional men with Rifled Muskets  +13pts (Veteran).
Up  to 1 man can be standard bearer +10pts
Up to 1 man can be a musician +5pts
Entire company can be made Tough Fighter +2 each




British Guard Infantry Company

Cost
Regular Infantry 120pts
Team
1 Lt with revolver, sword and 7 men
Weapon
Rifled Muskets
Options
Add up to 5 additional men with Rifled Muskets  +15pts (Veteran).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
Entire unit may have Breech loader rifles +2pts each.
Tough fighters and Up and at ‘em’.



Canadian Militia Infantry Company

Cost
Inexperienced Veteran Infantry 70pts
Team
1 Lt with revolver, sword and 9 men
Weapon
Rifled Muskets
Options
Add up to 6 additional men with Rifled Muskets  +7pts (Inexperienced).
Up  to 1 man can be standard bearer +10pts.
Up to 1 man can be a musician +5pts.
The entire company can be Green +1pt each.
The entire company can be shirkers -2pt each.

As and when we play more scenarios I will publish more Army lists for other years and different theatres of the war. The next article is a report of the game we played before the figures I had converted and painted were shipped back to Blighty from Spain.






1 comment:

  1. Genius! Reorganising my collection tonight!
    Mike B
    Firestorm Games, Cardiff

    ReplyDelete